3D Series for rendering a 3D object model within a Chart3D.

Creating MeshModel3D:

MeshModel3D are created with addMeshModel method.

 // Example syntax, create mesh model series
const modelSeries = Chart3D.addMeshModel()

Frequently used methods:

Hierarchy

Properties

_modelRotationEuler: Coord3D = ...

Rotation of the model in radians.

_modelRotationQuaternion: Quaternion = ...

Rotation of the model in quaternion.

_shadingStyle: ColorShadingStyle = _phongShadingStyle

Accessors

  • get draggable(): boolean
  • Returns boolean

  • set draggable(state: boolean): void
  • Parameters

    • state: boolean

    Returns void

Methods

  • Parse material string for surface rendering information. Support just colors, not textures or other material properties.

    Returns

    Object itself for fluent interface.

    Parameters

    • Optional materialSource: string

      Material source.

    Returns MeshModel3D

  • Add callback function to be triggered when specified event is fired.

     // Example syntax
    object.addEventListener('click', (event) => {
    console.log(event)
    })

    Some classes also report extra information about the interacted object with the second parameter:

     // Most series share information about interacted data point
    series.addEventListener('click', (event, info) => {
    console.log(info)
    })

    Optional third parameter allows registering event handlers that will automatically remove themselves after first trigger:

     // Example this listener will only fire once
    object.addEventListener('click', (event) => {})

    Each class has its own list of supported events. Some events are from HTML standard (click, pointerdown, etc.), while others are own events from LightningChart JS (dispose, resize, etc.)

    To find what events are available, you can try following:

    • If your development environment has TypeScript enabled, just write addEventListener and see what possible event types the IDE suggests. These APIs are strongly typed, and even the callback event will be correctly typed.
    • Otherwise, open the class section in API documentation and check out which interface K type parameter extends.

    Type Parameters

    Parameters

    Returns void

  • Attach object to an legendBox entry

    Returns

    Series itself for fluent interface

    Parameters

    • entry: LegendBoxEntry<UIBackground>

      Object which has to be attached

    • toggleVisibilityOnClick: boolean = true

      Flag that indicates whether the Attachable should be hidden or not, when its respective Entry is clicked.

    • matchStyleExactly: boolean = false

      By default, entries are assigned a smooth looking gradient based on the component color. If this flag is true, then this is skipped, and exact component solid fill is used instead.

    Returns MeshModel3D

  • Permanently destroy the component.

    To fully allow Garbage-Collection to free the resources used by the component, make sure to remove any references to the component and its children in application code.

    let chart = ...ChartXY()
    let axisX = chart.getDefaultAxisX()
    // Dispose Chart, and remove all references so that they can be garbage-collected.
    chart.dispose()
    chart = undefined
    axisX = undefined

    Returns

    Object itself for fluent interface

    Returns MeshModel3D

  • Get component highlight animations enabled or not.

    Returns

    Animation enabled?

    Returns boolean

  • Get whether series is taken into account with automatic scrolling and fitting of attached axes.

    By default, this is true for all series.

    Returns

    true default, axes will take series into account in scrolling and fitting operations. false, axes will ignore series boundaries.

    Returns boolean

  • Returns

    Whether Cursor is enabled or not

    Returns boolean

  • Get 3D depth test enabled for this series.

    By default this is enabled, meaning that any series that is rendered after this series and is behind this series will not be rendered.

    Can be disabled to alter 3D rendering behavior.

    Returns

    Depth test enabled?

    Returns boolean

  • Get theme effect enabled on component or disabled.

    A theme can specify an Effect to add extra visual oomph to chart applications, like Glow effects around data or other components. Whether this effect is drawn above a particular component can be configured using the setEffect method.

     // Example, disable theme effect from a particular component.
    Component.setEffect(false)

    For the most part, theme effects are enabled by default on most components.

    Theme effect is configured with effect property.

    Returns

    Boolean that describes whether drawing the theme effect is enabled around the component or not.

    Returns boolean

  • Get FillStyle of MeshModel3D.

    Supports following FillStyles:

    • SolidFill: Single solid color for the Model.
    • PalettedFill: Model* is colored according to its "value" property and the PalettedFill objects' look up table.

    Returns

    FillStyle object.

    Returns FillStyle

  • Get state of component highlighting.

    In case highlight animations are enabled, this method returns the unanimated highlight value.

    Returns

    Number between 0 and 1, where 1 is fully highlighted.

    Returns number

  • Get boolean flag for whether object should highlight on mouse hover

    Returns

    Boolean for if object should highlight on mouse hover or not.

    Returns boolean

  • Beta

    Set icon of the chart component. This is displayed in legends and by default cursor formatters.

    Returns

    Icon object or undefined. Released as beta feature in v5.2.0 feature may still change according to user feedback and experiences.

    Returns undefined | Icon

  • Get alignment of the model.

    Returns

    Alignment of the model in format {x, y, z}.

    Returns Coord3D

  • Get location of the model.

    Returns

    Location of the model in format {x, y, z}.

    Returns Coord3D

  • Get rotation of the model.

    Returns

    Rotation of the model in format {x, y, z}.

    Deprecated

    Deprecated in v6.1.0, splitted into getModelRotationEuler and getModelRotationQuaternion

    Returns Coord3D | Quaternion

  • Get the name of the Component.

    Returns

    The name of the Component.

    Returns string

  • Get boolean flag that is true when a Pointer device is over the chart component. In order for this method to work, the components pointer event tracking must be enabled (getPointerEvents)

    Returns

    Boolean

    Returns boolean

  • Get whether element can be target of pointer events or not.

    Returns

    Pointer events state

    Returns boolean

  • Get scale of the model.

    Returns

    Scale of the model in format {x, y, z}

    Returns Coord3D

  • Get element visibility.

    Returns

    true when element is set to be visible and false otherwise.

    Returns boolean

  • Returns

    Max X value of the series

    Returns number

  • Returns

    Min X value of the series

    Returns number

  • Returns

    Max Y value of the series

    Returns number

  • Returns

    Min Y value of the series

    Returns number

  • Returns

    Max Z value of the series

    Returns number

  • Returns

    Min Z value of the series

    Returns number

  • Check whether the object is disposed. Disposed objects should not be used!

    Returns

    true if object is disposed.

    Returns boolean

  • Remove event listener added using addEventListener. The expected argument should be the exact same callback function that was supplied using addEventListener:

     // Basic example syntax
    const listener = () => {}
    obj.addEventListener('click', listener)
    obj.removeEventListener('click', listener)
     // Basic boilerplate of custom interaction when user drags on an object
    obj.addEventListener('pointerdown', (eventDown) => {
    let prevCoord = eventDown
    const handlePointerMove: LCJSInteractionEventListener<'pointermove'> = (eventMove) => {
    const delta = { x: eventMove.clientX - prevCoord.clientX, y: eventMove.clientY - prevCoord.clientY }
    prevCoord = eventMove
    console.log(delta, eventMove.clientX, eventMove.clientY)
    }
    const handlePointerUp: LCJSInteractionEventListener<'pointerup'> = (eventUp) => {
    window.removeEventListener('pointermove', handlePointerMove)
    window.removeEventListener('pointerup', handlePointerUp)
    }
    window.addEventListener('pointermove', handlePointerMove)
    window.addEventListener('pointerup', handlePointerUp)
    })

    Type Parameters

    Parameters

    Returns void

  • Set component highlight animations enabled or not. For most components this is enabled by default.

     // Example usage, disable highlight animations.
    component.setAnimationHighlight(false)

    Returns

    Object itself

    Parameters

    • enabled: boolean

      Animation enabled?

    Returns MeshModel3D

  • Set whether series is taken into account with automatic scrolling and fitting of attached axes.

    By default, this is true for all series.

    By setting this to false, any series can be removed from axis scrolling/fitting.

     // Example syntax, remove series from automatic scrolling / fitting.
    LineSeries.setAutoScrollingEnabled(false)

    Returns

    Object itself for fluent interface.

    Parameters

    • enabled: boolean

      true default, axes will take series into account in scrolling and fitting operations. false, axes will ignore series boundaries.

    Returns MeshModel3D

  • Set BackfaceCullingMode of MeshModel3D.

    Returns

    Object itself.

    // Example of setting BackfaceCullingMode
    series.setBackfaceCullingMode('disabled')

    Parameters

    • mode: CullMode3D

      BackfaceCullingMode

      • disabled: No culling.
      • cull-back: Cull back faces.
      • cull-front: Cull front faces.

    Returns MeshModel3D

  • Set Color Shading Style for series.

    Shading style changes the visual style of the rendering. See ColorShadingStyles for available shading styles.

    Use Simple color shading style:

    series3D.setShadingStyle(new ColorShadingStyles.Simple())
    

    Use Phong color shading style:

    series3D.setShadingStyle(new ColorShadingStyles.Phong())
    

    Configuring specular highlight for Phong shading style:

    series3D.setShadingStyle(new ColorShadingStyles.Phong({
    specularReflection: 0.5,
    specularColor: ColorRGBA(255, 255, 255)
    }))

    Returns

    Object itself for fluent interface.

    Parameters

    Returns MeshModel3D

  • Configure whether cursors should pick on this particular series or not.

     // Example, prevent chart auto cursor from snapping to a series.
    LineSeries.setCursorEnabled(false)

    Related API:

    • ChartXY.setAutoCursorMode | configure behavior when auto cursor is visible.

    Parameters

    • state: boolean

    Returns MeshModel3D

  • Beta

    Set override behavior for when this series is formatted to be displayed by a cursor. This can be used to alter and expand on cursor formatting done for a specific series, either by the library's default cursor formatters or even the users own cursor formatters defined on chart level.

     // Example syntax, add extra row to display a custom data property
    series.setCursorFormattingOverride((hit, before) => {
    if (!isHitSampleXY(hit)) return before
    const customPropertyValue = data[hit.iSample].customProperty
    return [...before, ['ASD', '', customPropertyValue.toFixed(3)]]
    })

    To use this with users own cursor formatters, you can use useCursorFormatterSeriesOverride:

     // Example syntax, define custom cursor formatting with support for series overrides
    chart.setCursorFormatting((_, __, hits) => {
    return [
    [hits[0].axisX.formatValue(hits[0].x)],
    ...hits.map((hit) => useCursorFormatterSeriesOverride(hit, [['Y:', '', hit.axisY.formatValue(hit.y)]])).flat(),
    ]
    })

    Returns

    Object itself.

    Introduced in v6.0.0, the state and definition of this API is not finalized. It may change in future versions without regard to backwards compatibility if there is significant cause from user feedback.
    

    Parameters

    Returns MeshModel3D

  • Set 3D depth test enabled for this series.

    By default this is enabled, meaning that any series that is rendered after this series and is behind this series will not be rendered.

    Can be disabled to alter 3D rendering behavior.

     // Example syntax, disable depth test.
    pointSeries3D.setDepthTestEnabled(false)

    Returns

    Object itself for fluent interface.

    Parameters

    • enabled: boolean

      Depth test enabled?

    Returns MeshModel3D

  • Set theme effect enabled on component or disabled.

    A theme can specify an Effect to add extra visual oomph to chart applications, like Glow effects around data or other components. Whether this effect is drawn above a particular component can be configured using the setEffect method.

     // Example, disable theme effect from a particular component.
    Component.setEffect(false)

    For the most part, theme effects are enabled by default on most components.

    Theme effect is configured with effect property.

    Returns

    Object itself.

    Parameters

    • enabled: boolean

      Theme effect enabled

    Returns MeshModel3D

  • Set model fill style. This will override material set with setModelMaterial, if it was called before.

    Can be either SolidFill for solid coloring, or PalettedFill for coloring per-vertex based on values assigned using setVertexValues.

     // Example, solid coloring
    MeshModel3D.setFillStyle(new SolidFill({ color: ColorRGBA(255, 0, 0) }))
     // Example, dynamic per-vertex coloring (from random data, probably doesn't look too good)
    MeshModel3D
    .setFillStyle(
    new PalettedFill({
    lut: new LUT({
    interpolate: true,
    steps: [
    { value: 0, color: ColorRGBA(0, 0, 0) },
    { value: 1, color: ColorRGBA(255, 0, 0) },
    ],
    }),
    })
    )
    .setVertexValues((vertexLocations) => vertexLocations.map((location) => Math.random()))

    See more practical examples of per-vertex coloring in our interactive examples gallery.

    Returns

    Object itself.

    Parameters

    Returns MeshModel3D

  • Set state of component highlighting.

     // Example usage

    component.setHighlight(true)

    component.setHighlight(0.5)

    If highlight animations are enabled (which is true by default), the transition will be animated. As long as the component is highlighted, the active highlight intensity will be animated continuously between 0 and the configured value. Highlight animations can be disabled with setAnimationHighlight

    Returns

    Object itself

    Parameters

    • highlight: number | boolean

      Boolean or number between 0 and 1, where 1 is fully highlighted.

    Returns MeshModel3D

  • Set highlight on mouse hover enabled or disabled.

    Mouse interactions have to be enabled on the component for this to function as expected. See setPointerEvents for more information.

    Returns

    Object itself for fluent interface.

    Parameters

    • state: boolean

      True if highlighting on mouse hover, false if no highlight on mouse hover

    Returns MeshModel3D

  • Beta

    Set icon of the chart component. This is displayed in legends and by default cursor formatters.

     const image = new Image()
    image.src = 'image.png'
    const icon = chart.engine.addCustomIcon(image)
    ChartComponent.setIcon(icon)

    Returns

    Object itself.

    Released as beta feature in v5.2.0 feature may still change according to user feedback and experiences.
    

    Parameters

    • icon: undefined | Icon

      Icon

    Returns MeshModel3D

  • Set alignment of the model. Describes which "corner" of the model is positioned at model location (setModelLocation).

    Returns

    Object itself.

    Parameters

    • alignment: Coord3D

      Alignment of the model. Units in range [-1, 1].

    Returns MeshModel3D

  • Set model geometry from object file content. i.e. data parameter should be contents of a OBJ formatted text file.

    Returns

    Object itself for fluent interface.

    Parameters

    • data: string

      Obj file content.

    Returns MeshModel3D

  • Method for loading already triangulated 3D model geometry data.

    To supply OBJ file content directly use setModelFromObj instead.

    As an example, you can use the open-source NPM library webgl-obj-loader to process .OBJ formatted files (supported by almost every 3D Modeling software out there):

     // npm i webgl-obj-loader
    import { Mesh } from 'webgl-obj-loader'
    // Import .obj file as text
    const modelOBJ = require('brain.obj').default

    const modelParsed = new Mesh(modelOBJ)
    const chart3D = lightningChart().Chart3D()
    const modelSeries = chart3D.addMeshModel()
    .setModelGeometry({
    vertices: modelParsed.vertices,
    indices: modelParsed.indices,
    normals: modelParsed.vertexNormals,
    })

    Returns

    Object itself.

    Parameters

    • geometryData: ModelGeometry3D

      Object containing triangulated 3D model geometry.

    Returns MeshModel3D

  • Set location of the model.

    // Example of setting location of the model
    series.setModelLocation({ x: 0, y: 10, z: 0 })

    Returns

    Object itself.

    Parameters

    • location: Coord3D

      Location in axis coordinates

    Returns MeshModel3D

  • Set model material. This will override style set with setFillStyle, if it was called before.

    Returns

    Object itself for fluent interface.

    Parameters

    • material: string

      Obj material file content as text.

    Returns MeshModel3D

  • Set rotation of the model.

    Returns

    Object itself.

    // Example of setting rotation of the model
    series.setModelRotation({ x: 0, y: 0, z: 90 })

    Deprecated

    Deprecated in v6.1.0, splitted into setModelRotationEuler and setModelRotationQuaternion

    Parameters

    • rotation: Coord3D

      Rotation of the model in degrees

    Returns MeshModel3D

  • Set rotation of the model.

    Returns

    Object itself.

    // Example of setting rotation of the model
    series.setModelRotationEuler({ x: 0, y: 0, z: 90 })

    Parameters

    • rotation: Coord3D

      Rotation of the model in degrees

    Returns MeshModel3D

  • Set rotation of the model.

    // Example of setting rotation of the model
    series.setModelRotationQuaternion({ w:1 ,x: 0, y: 0, z: 0 })

    Returns

    Object itself.

    Parameters

    • rotation: Quaternion

      Rotation of the model in quaternion

    Returns MeshModel3D

  • Sets the name of the Component updating attached LegendBox entries

    Returns

    Object itself

    Parameters

    • name: string

      Name of the Component

    Returns MeshModel3D

  • Set whether element can be target of pointer events or not.

    Disabling pointer events means that the objects below this component can be interacted through it.

    Returns

    Object itself for fluent interface

    Parameters

    • state: boolean

      Specifies state of mouse interactions

    Returns MeshModel3D

  • Set scale of the model.

     series.setScale(0.1)
    series.setScale({ x: 0.1, y: 3, z: 1 })

    Returns

    Object itself.

    Parameters

    • scale: number | Partial<Coord3D>

      number for symmetric scale multiplier or object with separate scale multipliers for x, y, z..

    Returns MeshModel3D

  • Assign number values to each vertex of the model. This can be used for dynamic coloring of the model, when paired with PalettedFill.

     // Example, dynamic per-vertex coloring (from random data, probably doesn't look too good)
    MeshModel3D
    .setFillStyle(
    new PalettedFill({
    lut: new LUT({
    interpolate: true,
    steps: [
    { value: 0, color: ColorRGBA(0, 0, 0) },
    { value: 1, color: ColorRGBA(255, 0, 0) },
    ],
    }),
    })
    )
    .setVertexValues((vertexLocations) => vertexLocations.map((location) => Math.random()))

    See more practical examples of per-vertex coloring in our interactive examples gallery.

    The user supplies a function which is called back with an array of the active Models vertex locations transformed to 3D World coordinates (which can be further translated to axes). This callback function is then used to return a number array which should have a number for every vertex in the model.

    The transformation between Model coordinates and World coordinates is invalidated by many effects, like model scale, location, alignment or rotation changing. After these events it may be necessary to reapply coloring by calling setVertexValues again. Again, please refer to our online examples for more practical information.

    Returns

    Object itself.

    Parameters

    • callback: ((vertexLocations: Coord3D[]) => number[] | TypedArray)

      Callback function that supplies the user with array of vertex locations in World coordinate system and expects a number array with same length to be returned.

    Returns MeshModel3D

  • Set element visibility.

    Returns

    Object itself.

    Parameters

    • state: boolean

      true when element should be visible and false when element should be hidden.

    Returns MeshModel3D

  • Match legend entry style to reflect components own style.

    Parameters

    • entry: LegendBoxEntry<UIBackground>
    • matchStyleExactly: boolean = false

      By default, entries are assigned a smooth looking gradient based on the component color. If this flag is true, then this is skipped, and exact component solid fill is used instead.

    Returns void