Table of Contents

Enum PredefinedCamera

Namespace
LightningChartLib.WinForms.Charting
Assembly
LightningChart.WinForms.Charting.NET4.dll

Predefined camera for 3D view.

public enum PredefinedCamera

Fields

BackOrthographic = 6

Orthographic camera, located in positive Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.

BackPerspective = 14

Perspective camera, located in positive Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.

Default = 0

Default perspective camera, located in front of the model, and having some sideways offset.

FrontOrthographic = 5

Orthographic camera, located in negative Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.

FrontPerspective = 13

Perspective camera, located in negative Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.

LeftOrthographic = 7

Orthographic camera, located in negative X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.

LeftPerspective = 15

Perspective camera, located in negative X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.

PiePerspective = 17

Perspective camera for 3D pie.

PieTop = 1

Orthographic top camera.

RightOrthographic = 8

Orthographic camera, located in positive X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.

RightPerspective = 16

Perspective camera, located in positive X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.

TopOrthographicXZ = 1

Orthographic camera, located in positive Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.

TopOrthographicZX = 2

Orthographic camera, located in positive Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.

TopPerspectiveXZ = 9

Perspective camera, located in positive Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.

TopPerspectiveZX = 10

Perspective camera, located in positive Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.

UnderOrthographicXZ = 3

Orthographic camera, located in negative Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.

UnderOrthographicZX = 4

Orthographic camera, located in negative Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.

UnderPerspectiveXZ = 11

Perspective camera, located in negative Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.

UnderPerspectiveZX = 12

Perspective camera, located in negative Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.